Files
circolapp/ios/circolapp/circolapp/SceneDelegate.swift

104 lines
4.7 KiB
Swift

//
// SceneDelegate.swift
// circolapp
//
// Created by Matteo Schiff on 01/12/20.
//
import UIKit
import CoreSpotlight
import SwiftUI
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = ContentView()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
if let userActivity = connectionOptions.userActivities.first {
handleUserActivity(userActivity: userActivity)
}
}
func scene(_ scene: UIScene, continue userActivity: NSUserActivity) {
// Called when the user open an entry from Spotlight
handleUserActivity(userActivity: userActivity)
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
let schoolID = UserDefaults.standard.integer(forKey: "school")
let reminders = iOSRepository.getCircularDao().getReminders(school: Int32(schoolID))
// Remove reminder flag if notification was delivered
UNUserNotificationCenter.current().getPendingNotificationRequests { notifications in
// This function has to be called from the main thread because it is where database is accessible
DispatchQueue.main.async {
loop:
for circular in reminders {
for notification in notifications {
if (String(circular.id) == notification.identifier) {
continue loop
}
}
iOSRepository.getCircularDao().update(id: circular.id, school: circular.school, favourite: circular.favourite, reminder: false, completionHandler: {_,_ in })
}
}
}
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
func handleUserActivity(userActivity: NSUserActivity) {
if userActivity.activityType == CSSearchableItemActionType {
if let uniqueIdentifier = userActivity.userInfo?[CSSearchableItemActivityIdentifier] as? String {
guard let circularID = Int64(uniqueIdentifier) else { return }
let schoolID = UserDefaults.standard.integer(forKey: "school")
let circularDao = iOSRepository.getCircularDao()
let circular = circularDao.getCircular(id: circularID, school: Int32(schoolID))
URLUtils.openUrl(url: circular.url)
}
}
}
}